![]() This article is about the British television series. For other uses, see. Robot Wars Also known as Robot Wars Extreme Genre Created by Steve Carsey Presented by (1998) (1998–2004) (2016–) (2016–) Starring (1998–2000, 2002–03) (2000–01) (2003–04) Judges (1998–2004, 2016–) Eric Dickinson (1998) Adam Harper (1998–99) (1999–2004) (2000–01) (2001–04) (2016–) Lucy Rogers (2016–) Narrated by Country of origin United Kingdom Original language(s) English No. ![]() Of series 10 (Domestic) 2 (Extreme) 12 (Overall) No. Contents • • • • • • • • • • • • • • • • • • • • • • • • • • History [ ] US Robot Wars events [ ] Robot Wars was the brainchild of Marc Thorpe, a designer working for the LucasToys division of. In 1992, Thorpe had the initial idea for robot combat sport after unsuccessfully attempting to create a radio-controlled vacuum cleaner. In 1994, Marc Thorpe created Robot Wars and held the first competition at the in. Approximately one month prior to the event, Thorpe formed a partnership with New York-based record company Sm:)e Communications, later, who provided additional funding. Between 1995 and 1997, three further Robot Wars events took place in America and, in 1995, Profile Records partnered with production company Mentorn to produce and televise a Robot Wars event in the UK. ![]() Acquired the worldwide television rights from Profile in 1995 after (the head of Mentorn) had seen an amateur tape of a San Francisco event. Original television series [ ]. Razer, one of the most successful robots in the original series. It had the ability to puncture competitors. Create custom robots in the Bot Lab and battle to find out who is the mightiest 'bot builder of them all! This genre-stretching game has a typically bizarre method of accessing its first DLC, but with a little persistence you get a new maid outfit for 2B! ![]() Gutteridge and one of his producers Steve Carsey created a television format based on the Robot Wars concept. They produced a live event opposite in,, London and hired Derek Foxwell to build 3 combat robots, 2 of which were named The Mouse and Grunt who would eventually take part in the first UK series of Robot Wars, to take on three American robots, Thor, La Machine and The Master, all of which were veterans of the original American competition. The Controller of BBC Two,, attended the event, which was not filmed, and he promised to commission a series. However, it wasn't until 1998 that a subsequent Controller of BBC Two,, fulfilled Jackson's promise and actually commissioned 6 episodes. Gutteridge and Carsey were producers and Foxwell was the technical supervisor and senior technical consultant. He drafted the rules and regulations and was in charge of the pit area and the technical team, which scrutineered the robots, got them on and off stage and helped the contestants prepare and repair their robots., initially a member of the technical team, served as member of the judging panel in 2002 and 2003. The three person judging panel consisted of (head judge on every series: 1998–2003, 2016–), Eric Dickinson (1998), Adam Harper (1998–99), (1999–2003), (2000–01), (2001–03), (2016–) and (2016–). On the first day, I was in the dressing room and looking in the mirror, and looking down at the arena. And they were pulling the robots into the arena on an invisible twine because nothing was working. And I was thinking: 'Oh my God, what have I done with my career?' And you know, within the blink of an eye, it was the most watched show on BBC2. — Presenter on the success of Robot Wars in the late 1990s and early 2000s which aired at 6:30 on Friday evening and attracted over 6 million viewers, Profile sought no input or consent from Thorpe before doing this, and this aggravated the already troubled relationship between Thorpe and Profile Records and indirectly spurred legal disagreements surrounding the ownership of the Robot Wars concept. The legal proceedings surrounding these would last until 6 February 2002. Mentorn used Thorpe as a Consultant on the series, however, and the initial series of Robot Wars in the UK was broadcast over six weeks in February and March 1998. It was an immediate hit, with more than 2 million viewers, and a further 18 episodes were commissioned by the BBC that year. ![]() 155 episodes were produced in total, and the show was seen in 26 countries. Two series were produced in the US for the TNN (now ) network, and a version was also shown on. Series were also produced in many European countries. Although the series had various directors and producers, all were produced in the UK by Mentorn, and executive produced by and Steve Carsey. The initial series were staged in various film studios around London but the stage and pit area became too large to fit into any of the conventional studios, so filming was later moved to an aircraft hangar. Viewing figures dropped significantly in the early 2000s, reaching only 1.2 million in the sixth series - the final to be broadcast on BBC Two. Following its move to Channel 5 in November 2003, the show first began airing in a new Sunday night slot and launched with 1 million viewers; however ratings fell quickly to 800,000 resulting in the show moving to Saturday nights after just three episodes. Carbide, the winning robot in the second rebooted series. A fast-spinning bar is its primary weapon. On 13 January 2016, the BBC confirmed that it would be rebooting the show for a six-part series. The revived series was hosted by and with Jonathan Pearce returning as commentator. The first episode was broadcast on 24 July at 8pm, the same slot as. Some robots from the original series returned, including Storm II, and Behemoth, as well as four of the original, which have been upgraded to be heavier, faster, better armed and with new looks. The 2016 series was filmed in a warehouse at Westway Park in, Scotland. The first episode received about 2 million viewers and was the top trending topic on with over 20,000 tweets. A second rebooted series was commissioned with a first celebrity special in 16 years, in which celebrities, such as Olympians and &, TV Presenters,, and, singer, and radio presenters and had bespoke robots designed for them by 8 major roboteers, who mentored them during the specials. During its original airing, the first rebooted series was sometimes referred to as 'Series 1', presenting itself as a completely new show. Starting in 2017, however, the BBC began referring to it as Series 8, with the following second series appropriately dubbed Series 9, acknowledging itself as a continuation of the original show. Battle rules [ ] A robot could lose a match in several ways during the knockout format of the show: • Immobilisation: A robot that is unable to move is counted out. In the original series 30 seconds of immobility were necessary, in later series this was reduced to 10 seconds. • Pit: One of the arena hazards is the pit of oblivion, a large square hole in the arena. A robot that falls or is pushed into this is eliminated. • Removal from arena: If a robot is ejected from the arena — typically by the flipper of an opponent, it is eliminated. In the original series the perimeter of the arena was a short barrier, in later series the wall was higher, making this type of elimination harder. In the rebooted series, only certain areas of the arena were not fully walled off. This meant that removal from the arena was only practical in certain areas. • If none of the above conditions were satisfied, a panel of three judges (listed ) scored the competitors on style, control, damage, and aggression. The judges' decisions are based on the following categories: • Aggression: The extent to which the robot was on the 'front foot' against the opposing robot as opposed to staying out of trouble. • Damage: The amount of damage inflicted on the opposing robot. • Control: The ability of the driver to push opposing robots, avoiding the arena hazards and if they're attacking how they're meant to. • Style (original series only): The extent to which the robot demonstrated its abilities such as self-righting. For the revived series, the style category was omitted. In the original series, the Aggression, Damage, Control, and Style points were weighted 3:4:2:1 respectively. In the 2016 series the weightings for Aggression, Damage, and Control were 3:2:1, with 'Style' no longer a judged criteria. Although the format changed several times over the years, these rules remained the same across all series and competitions. Format [ ] Domestic [ ] Series Competition Format The Heats The Semi-finals The Final Side and Trial Events 1 Six robots in six heats. The winners met in a single melee fight to determine the champion. All six robots took on the Gauntlet with one eliminated. The remaining five took part in a trial with a further one eliminated. The final four took part in one-on-one Arena battles in a knockout format. There was no Semi-Final held The Final was held as a melee at the end of the final heat. 'British Bulldog', 'Football', 'Labyrinth', 'Snooker Octagon', 'Stock Car' and 'Sumo Basho'. 2 Six robots in twelve heats. The winners of each heat went into one of two semi-finals. Two robots from each semi-final reached the final show. All six robots took on the Gauntlet with one eliminated. The remaining five took part in a trial with a further one eliminated. The final four took part in one-on-one Arena battles in a knockout format. Arena battle knockout of two rounds plus a third place playoff. 'Joust', 'King of the Castle', 'Pinball Warrior', 'Football', 'Skittles', 'Sumo Basho' and 'Tug of War'. 3 Eight robots in sixteen heats. The sixteen heat winners reached one of two semi-finals. Two robots from each semi-final reached the final. Arena battle knockout of three rounds. Arena battle knockout of two rounds. 'Pinball Warrior', 'Football', the 'Middleweight Melee' and 'Walker Battles'. 4 Six robots in sixteen heats. The sixteen heats winners reached one of two semi-finals. Two robots from each semi-final reached the final. Three-way Arena melee first round before two Arena knockout rounds. 'Pinball Warrior' and 'Sumo Basho'. 5 Eight robots in twelve heats. The twelve heat winners reached one of two semi-finals. Two robots from each semi-final reached the final. Arena battle knockout of three rounds Arena battle knockout of two rounds, with the three losers of the first round having to compete in a second-chance three-way melee for a place in the second round. 6 Arena battle knockout of three rounds. The first round as a four-way melee with two qualifiers. 7 Eight robots in sixteen heats. The sixteen heat winners reached one of two semi-finals. Two robots from each semi-final reached the final. Arena battle knockout of two rounds. Qualifying bouts for the World Championships and fights from other weight classes 8 Eight robots in five heats. The five heat winners would move on to the grand final along with a wildcard robot chosen by the judges. Round 1 was done the same way as series 6 and 7, but the two winners of each group battle go into a mini league where they fight its three opponents once each, with 3 points for a knockout win, 2 for a judges' decision win, and 0 for a defeat of either form, with the top 2 advanced into the heat final and the bottom 2 eliminated. In the event two robots are tied for a qualifying position, the robot who won their bout against the other proceeds. There was no Semi-Final held. The final works the same as the heats except the group battles feature three robots as opposed to four, with one robot being eliminated in each melee, similar to the heats of series 4. 9 10 Six robots in five heats. The heat winners move on to the grand final. Robots in second and third place entered into 10 way wild card battle of which the winner would also move into the grand final. Round 1 was two 3 way battles similar to series 4 which the winners would progress to the heat semi-final. Losers would compete against the losers from the opposite round 1 from which the winners would progress to the heat semi-final. After the two semi-finals, there was a third-place match for a place in the 10-way wild card battle and a first-place battle of which the winner would proceed and the loser would also compete in the 10-way battle. The 10 way wild card battle took place then the winner joined the 5 heat winners. The rest of the final worked the same as the heats except for the omission of the third-place match. Extreme [ ] There were also two series made for the UK, Robot Wars Extreme, which did not focus on a single championship. Extreme 1 and 2 Events These tournaments and themed battles continued over the entire series All-Star Tournament Knockout tournament featuring the most well-known competitors. Annihilator Six-way battles with one robot eliminated per round. Challenge Belt Where robots would try to defend their honor for the challenge belt. Mayhems Three-way battles to progress to the series annihilators. Tag Team Terror Two robots team up and fight tag-team style (though usually all four robots were out). Vengeance Battle This allowed robots with unfinished business or grudges to settle things once and for all. Wildcard Warriors Newcomers take on established robots. Extreme 2 Added Events This series followed one theme over each episode New Blood A new robot tournament. Iron Maidens Women took control. Minor Meltdown Children took control. Robot Rampage A tournament with robots in lower weight classes such as antweight, featherweight, lightweight and middleweight. University Challenge All robots were entered by Universities. Commonwealth Carnage All robots were from teams based in the Commonwealth. European Championship All robots were from teams based in Europe. Presenters [ ]. The first series of Robot Wars was presented by and co-hosted. In keeping with his edgy persona established on, Clarkson frequently made tongue-in-cheek jokes about competitors and their robots, such as remarking that a contestant robot called 'Skarab' looked like 'cheese on toast'. Clarkson left Robot Wars after the first series and was replaced with. Charles, well known as playing the character in the -themed, was seen as taking the programme and its contestants more seriously than Clarkson, and was more enthusiastic while presenting it. Charles would close each episode with a four line poem ending with the words ' Robot Wars'. Charles presented Robot Wars until it ceased production in 2004. 'My son, Jack, was a fan of the first series and said I should get involved. So I made a few phone calls and the rest is history.' — speaking on how he got involved with Robot Wars. In comparison to Charles' background in science fiction, Philippa Forrester was best known as co-host of the and programme. Her role on Robot Wars was as the pit reporter who would speak to contestants about their robots before and after battles. Forrester was pit reporter for six of the show's nine series; took the role for Series 4 and Extreme 1 since Forrester was unable to participate in the programme due to, but Forrester returned for Series 5, Series 6 and Extreme 2. When the programme moved to for the seventh series, Forrester did not return for unknown reasons, so took over the pit reporter duties. Was the show's commentator throughout its entire run. He commentated in the same loud and enthusiastic manner as his commentaries. The programme was well known for phrases such as 'Roboteers, stand by', '3. Activate' and 'Cease!' These phrases were announced by the director, Stuart McDonald and became a recognisable part of the series for the entire duration of its run. In 2016, and were announced as the hosts of the eighth series, with Jonathan Pearce returning as commentator. They reprised their roles in the ninth and tenth series. House robots [ ] Throughout the series, house robots acted as obstacles to competing robots in battles and challenges. House robots were permitted to attack robots that were in the Corner Patrol Zones at the corners of the arena or upon the submission of a competing robot. The house robots were an intrinsic part of the programme's success and merchandising of these robots was highly successful. Furthermore, the house robots were not subject to the 100 kg (220 lb) weight limit or weapon rules that contestant robots had to adhere to, the most notable example of this was Sergeant Bash's. From the Fourth Wars, a non-competitive 'Refbot' was present during fights. This robot conveyed officiating signals (such as counting out immobile competitors) on the arena, gave occasional nudges to help battles along, and could deploy a fire extinguisher where necessary. For Series 8, new versions of Matilda, Shunt, Dead Metal, and Sir Killalot have been constructed. They are considerably heavier with improved weaponry. All the house robots are over 300 kg (661 lb) in weight, and Sir Killalot now weighs 741 kg (1,634 lb). Visually, all four look similar to their predecessors, but with significant differences: Dead Metal's head has been enlarged with glowing eyes, Matilda's back-mounted fins have been replaced with smaller crocodilian scales, spikes appear on her frill, her eyes are now red and her whole head section now flips up; Shunt has enlarged wheel protectors and metal chimneys replacing the smokestack; and Sir Killalot's armour and helmet has been entirely redesigned. This was said to be to show the actual shape of Sir Killalot's head, rather than the helmet he is wearing. The other house robots did not return for this series. Bold text indicates house robots that returned for the new series. Note: The house robots returning now have new statistics House robot First competed Weight kg (lb) Speed km/h (mph) Height cm (in) Length cm (in) Width cm (in) Power Weaponry Strengths Weakness Method Cassius Chrome Seventh War 000000000♠250 (550) 000000000♠32 (20) 000000000♠85 (33) 000000000♠130 (51) 000000000♠100 (39) 2x24V magnetic drive motors Two rotary driven interchangeable 'fists' and front shovel. The Renfew arena used for the rebooted series There were numerous arena incarnations used during the original run of Robot Wars on the BBC. These arenas were also used by international versions such as Robot Wars: Extreme Warriors in the United States. The arena was approximately 32 by 48 feet (9.8 by 14.6 m). For Series 1 to 3 the arena was not enclosed as such, as the audience were raised above the arena. The increasing sophistication of weaponry from contestant robots - most notably demonstrated by in Series 3 - as well as arena hazards prompted producers to enclose the arena entirely in a perspex box 20 feet (6.1 m) high from Series 4 onwards, to protect the audience and production team from debris. [ ] In early 2004, the Robot Wars arena was purchased from the television production firm Mentorn by a company called Robot Arenas Ltd., based in the UK, an organization set up by a past competitor in Robot Wars to continue the sport of robot combat in the UK. The arena - valued originally at £11,000 - was sold for scrap in 2005 for £250 by the new owners of the former air base, where the arena was housed. A suit filed against RAF Newton by Robot Arenas Ltd. Found that RAF Newton had acted reasonably in the matter and owed no compensation to Robot Arenas Ltd. In 2016, a new arena was constructed in a warehouse in, on the outskirts of, for use in the rebooted series. This arena is 15 metres (49 ft) square, with a 6 mm (0.24 in) steel floor and higher bulletproof walls, making it harder for robots to be thrown out of the arena. This section does not any. Unsourced material may be challenged and. (September 2016) () Throughout Robot Wars' run, arena hazards were introduced and amended. Generally, hazards which proved ineffective were omitted in later series, however some hazards proved to be a success (such as the Pit of Oblivion, Floor Flipper, and the Drop Zone) and were retained. The assorted hazards in the arena that changed from one series the next included: • Arena Sidebars - The First Wars Only - These were parts of the arena side fence that were on the floor. These trapped robots and potentially immobilised them if they could not drive off. • The Patrol Zone/PZ - The First Wars only - Four large squares in the corners of the arena marked with striped tape, each occupied by one House Robot and a hazard. Once a competitor robot entered one of these zones, it was open to attack by the House Robot within. The Patrol Zones were much like the CPZ's that appeared in later series but were much larger. • Floor grilles - The First Wars Only - Grille floor panels that, like the arena sidebars mentioned above, were designed to trap robots and not allow them to drive off. Proved much more effective than the sidebars. • Floor spikes - The First Wars to The Third Wars and Series 8 onwards - These were pneumatic spikes located in several positions on the arena floor that came up whenever a robot drove over them. They trapped robots and on occasion flipped them. They were removed for Series 4 after causing many upsets during The Third Wars, where robots currently winning battles would be overturned and then lose. This most notably happened during Heat B when Behemoth was flipped, couldn't self-right and its opponent Pitbull won by default. For Series 8, a group of five large spikes forms one of the four main hazards of the arena. They are powerful and large enough to lift and trap robots for a brief moment (as happened to Bonk in the opening episode), but are not as fast as their predecessors. In theory, this will avoid the sort of upsets seen in Series 3. One spike 'hole' is capable of emitting sparks. • The Perimeter Patrol Zone (commonly known as PPZs) - The Second Wars only – A narrow band around the perimeter of the arena that replaced the Patrol Zones. A competitor robot that entered this area was open to attack by any or all of the House Robots stationed there. • The Pit of Oblivion - The Second Wars onwards - Arguably the arena's most iconic feature, this was a 4-foot (1.2 m) square hole in the arena floor, painted black on the inside and partially filled with old tyres. If a robot drove, fell, or was pushed into the Pit, it would be instantly eliminated. In The Second Wars, pits were added to both lanes of The Gauntlet. For The Third Wars the Pit was open during the first two rounds of each heat, then covered during the heat final and following matches. In The Fourth Wars, the Pit was redesigned, with a yellow-and-black -tape outline, and was covered until halfway into a battle, whereupon it would 'descend'. From its very first appearance in The Second Wars, the Pit included a small 'explosion' that formed a large ball of white smoke. This would activate when a robot fell into the Pit, primarily used to show that a competitor had fallen in. This was changed to a small firework explosion for The Third Wars but the smoke returned for The Fourth Wars and remained until the end. From Extreme 1 onwards there was a device on the arena wall that competitor or house robots could use to activate the pit opening. In Extreme and The Fifth Wars that device was a tyre. For The Sixth Wars the tyre was replaced by a metal bumper. The tyre returned in Extreme 2 and remained for the remainder of the shows' run. The pit was enlarged and given an LED decoration on the inside for the eighth series, with the pyrotechnic no longer used. Since Series 9, the pyrotechnics have been added back to the Pit. • Flame Pit - The Second Wars onwards - A large square grill located close to the right bottom corner of the arena. Used to set fire to flammable robots and damage electronics. For the eighth series, this was moved to the upper left corner of the arena. • The Corner Patrol Zones (commonly known as CPZs) - The Third Wars onwards - the House Robots were now confined to the four corners of the arena much like in The First Wars. Which house robot was used in which battle was defined by a rota system but would also sometimes depend on if a house robot was being repaired. In The Fourth Wars, the house robots switched to a rota system of Shunt, Matilda, Sgt.Bash, and Dead Metal. Sir Killalot consistently appeared every round excepting battles 3 & 4 of the War of Independence. From The Fifth Wars and Extreme 1 onwards only two house robots were allowed in the arena at a time, and this moved in a rota through all of the machines. However some House Robots didn't appear in a show or on some occasions missed several shows before making an appearance. For Series 8, the CPZs are larger and L-shaped. The house robots no longer attack competitors who enter any CPZ, but stick to guarding their own. • The Floor Flipper - The Third Wars onwards - A powerful pneumatic flipper set into the floor, capable of throwing a robot across the arena. It was generally only used on robots that had already been defeated, but was occasionally fired during events such as the House Robot Rebellion. When originally introduced, it just looked like a part of the arena floor. For The Fourth Wars the flipper was given a yellow/black paint scheme similar to the redesigned Pit of Oblivion. For Extreme 1/Series 5 the power of the flipper increased, allowing it to hurl even the heaviest robots into the air, and flip featherweight robots out of the arena. For Series 8, this is no longer used as a coup de grace for defeated robots, but fires independently during a fight. It is positioned diagonally on the floor, and is capable not only of launching robots into the air but also trapping robots as it closes. • Angle Grinders - The Third Wars and Extreme 1 to The Seventh Wars - Abrasive grinding wheels built into the arena railings. The grinders were replaced with small pneumatic spikes in The Fourth Wars but brought back from Extreme 1 onwards. • Pneumatic Spikes - The Fourth Wars only - As mentioned above, they replaced the Angle Grinders but proved ineffective so were omitted after one series. • geysers - The Fifth Wars and Extreme 1 onwards - High pressure CO 2 outlets designed to cause internal damage to robots, but were more useful for extinguishing fires. • The Drop Zone - The Fifth Wars and Extreme 1 to The Seventh Wars - A square on the arena floor where heavy objects (television sets, ocean buoys, refrigerators, washing machines, etc.) fell from the top of the arena. Like the Floor Flipper, it was only used robots that were already immobile. It first appeared in Series 6 and Extreme 2, although the spot where the object would fall, a black square with a yellow 'X' shape across it, first appeared in The Fifth Wars and Extreme 1. Viewers did not know the purpose of this at the time. It is believed it was due to be used in Extreme 1 but technical difficulties meant it was abandoned. • The Disc of Doom - The Sixth Wars and Extreme 2 only - A circular spinning panel set into the arena floor activated by a buffer similar to the pit release. This hazard was used to disrupt a robot's driving and worked well on lighter competitors, but proved ineffective against Heavyweight robots. It first appeared in both The Sixth Wars and Extreme 2 but was removed for The Seventh Wars. • The Dial of Doom/Doom Dial - Introduced in The Ninth Wars. A dial that will activate when the arena tyre is pressed. If the dial swings left, it will open up the pit, and if the dial swings right it will activate 'Rogue House Robot' which allows a house robot to leave the CPZ and attack a competitor robot for up to 10 seconds. Additionally, from the Tenth Wars, swinging right may trigger 'The Fog of War' in which the arena is filled with CO2 for 10 seconds, obscuring the robots from view. Competitors and results [ ]. A Sir Killalot toy Pullback and friction toys were made of all the House Robots, with the exception of Cassius Chrome as the toys had stopped production when he was introduced for The Seventh Wars and the toys would have resumed production by Series 10. There were also pullback and ripcord toys of Chaos 2, Dantomkia, Firestorm, Hypno-Disc, Panic Attack, Pussycat, Razer, Stinger, Tornado, Wheely Big Cheese and X-Terminator 2. Each came with an accessory. There were remote controlled versions of Shunt, Matilda, Sir Killalot, and Growler. There also were smaller remote control battlers, which had 'immobilisation spots' on the rear of the toy. Bash, and the competitor robot Tornado were the only two made. These were smaller than the other remote control robots mentioned above. There were customisable kit toys of the House Robot Matilda, and competitors and. A Sergeant Bash pitstop kit was prototyped but never released. Minibots were a series of small die-cast replica robots. The range included all of the Series 5 House Robots along with competitor robots Chaos 2, Dominator 2, Firestorm III, Gemini, Hypno-Disc, Mega Morg, Panic Attack, Plunderbird 5, Pussycat, Razer, Suicidal Tendencies, Tornado, Wheely Big Cheese, Wild Thing and X-Terminator 2. They had an interactive replica arena and two additional playsets. Home media [ ] Several videos were released of the show. These included 'The First Great War' a look at the making of Series 1, 'The First World Championship' which was released exclusively on video at the time and the 'Ultimate Warrior Collection' featuring exclusive access to the teams of, and, along with footage of their battles. Along the same lines a 'Ultimate Archive Collection' was released showing exclusive footage of the House Robots and their operators along with some of their greatest battles and most embarrassing moments. The Ultimate Warrior Collection, Ultimate Archive Collection and First Great War were also released on. The footage and content remained the same as the VHS releases. Series 8 was released on DVD and Blu-ray on 29 August 2016, making it the first full series of Robot Wars to be released on home media. It was later released digitally. Series 9 and 10, along with the 'Battle of the Stars' specials, will be released on 11 December 2017 as a 5-disc DVD box set. Video games [ ] is the first game based on the show, released on in 2000. It was followed in 2001 by on and and on. After the first three titles sold over 250,000 copies, a fourth and final game, released on, and in 2002 was called. Other [ ] A huge array of other merchandise was produced due to the success of the show. Items available included mugs, glasses, mobile phone covers, toiletries, stationery, clocks, watches, bedding, curtains and clothing. The show even produced an unsuccessful single, which peaked at number 51 in the UK singles charts in December 2000, called 'Sir Killalot Vs. Robo Babe - Robot Wars (Android Love)'. A custom made game officially licensed under Robot Wars LLC was started on in October 2013, using the video game as the base engine. It featured many robots from the TV series as well as robots competing in the newer live events. It also included the original Robot Wars arena and various live arenas. It was released to the public in September 2015 and an updated version which included more robots was released in February 2016. A smaller update was released in January 2017, adding 2 new robots. Another update came in August 2017 which added the new Robot Wars arena from the current series and another new arena as well as some unreleased robots from the beta and robots that were due to be released in a cancelled expansion. It is only available for. Transmissions [ ]. This section does not any. Unsourced material may be challenged and. (April 2017) () All episodes were announced. Domestic series [ ] Series Start date End date Network Hosts Judges Commentator Episodes Original series 1 20 February 1998 27 March 1998 Eric Dickinson Adam Harper 6 2 6 November 1998 5 March 1999 15 3 3 December 1999 21 April 2000 19 4 22 September 2000 23 February 2001 19 5 6 May 2002 27 May 2002 15 6 16 September 2002 4 October 2002 15 7 2 November 2003 7 March 2004 19 Revived series 8 24 July 2016 28 August 2016 Noel Sharkey Lucy Rogers Jonathan Pearce 6 9 5 March 2017 16 April 2017 6 10 22 October 2017 3 December 2017 6 Extreme series [ ] All Extreme episodes premiered on. Retrieved 2013-12-01. Retrieved 2013-12-01. Retrieved 2017-04-27. Extreme Robots. Retrieved 2017-04-27. 25 March 2003. • John Plunkett... Retrieved 2017-04-27. November 25, 2016. Retrieved November 25, 2016. Retrieved 2006-11-19. Retrieved 2006-11-19. Retrieved 2016-03-07. The Guardian. 21 November 2003. Retrieved 30 July 2016. Retrieved 2016-01-13. • Graeme Virtue... Retrieved 2017-04-27. Herald Scotland. 7 February 2016. Retrieved 2016-03-21. Retrieved 2017-04-27. • Harrison, Ellie (2016-12-02).. Retrieved 2017-04-27. Retrieved 2017-04-27. Retrieved 2017-04-27. Retrieved 2016-07-16. Retrieved 12 September 2016. Archived from on 5 December 2006. Retrieved 18 November 2006. Retrieved 2006-11-18. The SadGeezers Guide. Archived from on 2006-10-21. Retrieved 2006-11-19. BBC Radio Bristol. Retrieved 2006-11-19. Internet Movie Database. Retrieved 2006-11-19. Retrieved 2013-12-01. 13 January 2016. Retrieved 2016-03-03. 14 January 2016. Retrieved 2016-03-01. • Gill, James (23 June 2016).. Retrieved 12 July 2016. The Daily Telegraph. 8 February 2010. Retrieved 2017-04-27. Trading Club. Retrieved 2017-05-13. External links [ ] Wikiquote has quotations related to: Wikimedia Commons has media related to. • at • at • on •. About This Game Sparks will fly. Steel will bend. Parts will break. Metal will be crushed. Welcome to Robot Arena, where robotics designers face off to see whose creation will rule the ring. Head into the Bot Lab and build your dream combat robot from scratch, or customize a pre-built robotic warrior. Confront your metallic opponents in deadly arenas filled with environmental hazards and devious traps. Only one will emerge as the mightiest ‘bot builder of them all! Features • Build and test your robots in the Bot Lab. Choose from a wide array of components, including motors, pistons, rams, weapons and much more! • Powerful but easy to use tools in the Bot Lab allow you to customize the shape of your robot’s chassis exactly the way you like, with more control than ever before. • Command your creations in battle in a variety of unique arenas, each with their own obstacles and hazards. • Updated physics and graphics make Robot Arena III the most realistic and advanced robot combat simulation title! • Take on all challengers in frenzied online multiplayer! • Battle against AI opponents in Career Mode to enhance your bot designs and hone your fighting skills. • Share your bot blueprints with the Robot Arena community via Steam Workshop.
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