For NBA Street Homecourt on the Xbox 360, a GameFAQs message board topic titled 'how do u do a gamebreaker?' Jul 11, 2008 NBA Street Vol.2 (PS2)? Right next to the free throw line or closer.You press L1 and R1 to activate it. Have to pocket your level 1 gamebreaker. ![]() ![]() ![]() It was bound to happen. After the success of NBA Street, it was only a matter of time before EA finally made a no rules, all-fun football game. That time is now, and to let gamers know exactly what the game is and who it’s from, EA appropriately titled it NFL Street. They’ve conquered the simulation world with Madden, so let’s dive in, score a few touchdowns, and see if they still have what it takes to kick the blitz out of the competition. The range in complexity for football is much higher than basketball (in the video game world at least), so you might be a bit surprised by NFL Street at first. It’s challenging but extremely simplistic. Street’s playbook is very small, narrowing down the choices that players have to make, and at the same time lessening the strategic aspect of football. At first this bothered me, especially since I wasn’t overly thrilled with any of the plays. Sep 28, 2005 Take the official NBA license, a few dozen nerdy game designers, douse it with store-bought hip-hop flavor, and what do you get? 'NBA Street Showdown.' NBA Street: Homecourt (PS3 / PlayStation 3) Complete with Manual - Tested| Video Games & Consoles, Video Games| eBay! ![]() ![]() That’s because I sucked. I’ve played enough Madden games that I can jump in at any time and score a touchdown. Same with most football games. But Street took some getting used to. I’m sure that the really skilled Madden players will have a much easier time, but there’s a lot of versatility in Street, and it takes a lot of quick actions to succeed. NBA Street allowed players to goaltend (making it too easy for my cousin to beat me – though I’m determined to get my revenge with this game). Since interceptions are allowed in football, the equivalent to that would be tackling players as they attempted to catch the ball. NFL Street allows that, and within the first thirty minutes you’ll realize that that’s what the game is all about. Obviously you could tackle the player after he catches the ball, but that’s not always going to cut it. Fumbles are possible but are not guaranteed. Computer opponents are pre-equipped with decent passing stats, so no matter what you won’t be able to win if you don’t learn to tackle the receiver before he gets the ball. Once I began to fully grasp NFL Street I began to really appreciate its challenge. I loved it from the start, but it was a bit stressful watching my opponents (who were set on the Easy difficulty level) intercept several of my passes. This isn’t the kind of game that I’d say you have to stick out, but if you haven’t been playing Madden or at least NBA Street lately than it will definitely take some practice. The game’s 'BIG' features have been heavily promoted, but incase you missed them, they include 7-on-7 gameplay; urban and fantasy-style fields; numerous NFL legends; and an integral style performance system. By holding the L button you activate the game’s Stylin’ Moves, which, in effect, make the player prance around. As silly as some of the 'stylin' moves look, some of them are pretty cool — players can taunt their opponents by spinning the ball on their finger or by holding it behind them. Should one of your opponents be good enough to touch you while being mr. Cocky, you’re likely to fumble and lose out on all of those points you were gaining, as well as the potential touchdown you could have earned. It’s a big risk, but a necessary one. Performing moves increases your GameBreaker meter. It’s not at all impossible to win a game without filling the meter, but if your opponent fills theirs and yours is empty, watch out! GameBreaker power makes it easy to intercept passes. It also makes it easy to score a touchdown (increased speed and strength crushes the competition’s defense). At its core, NFL Street is a multiplayer game. It has a few single-player modes, including one with a lot of challenges and unlockables (be the first to score a touchdown; win the game within a time limit, etc.). Speaking of time limits, I almost forgot to mention that this game does not have one. The standard setting is that you play till someone scores 36 points. This instantly stops your friends from scoring a touchdown and playing cheap till the time runs out. When you and a friend (or several friends – up to four people can play) sit in front of the TV with NFL Street in your machine you will not want to get up. Your butt just might leave a permanent dent in the couch. Seriously, this is an awesome, very addictive multiplayer game. You’ll get bored with the single-player modes but will play it just to unlock everything. The unlocked goodies (extra players, fields, etc.) only make the multiplayer games more fun. For NFL Street for GameCube Gameplay: 8.5 If sports games had to have subtitles, NFL Street’s would be 'Pass ‘N’ Tackle.' It’d sound silly, sure, but it would clearly convey the main gameplay points. There’s more strategy inside this game than you’ll notice at first. The playbook is barren in comparison to Madden, but you’ll have to quickly think of the appropriate course of action with every play. If you’re good at stopping passes then your opponent will throw in a sneaky running play. Graphics: 8.9 Not on par with Madden (no game is), but NFL Street is a gorgeous game. Gamers will be more than impressed with the player detail; it’s cartoony and exaggerated, and very realistic all at the same time. Sound: 5 Crappy rap music and pretentious sound effects. And one decent rock song. Difficulty: Medium/Hard Getting good is the hardest part. Once you’re good, you’re good, and you’ll have the power to make your opponents suffer. Concept: 6.9 Would NFL Street be here if it weren’t for NFL Blitz? But there’s no denying that NBA Jam is the reason NBA Street is here. Jam started it all, and very little innovation has been since. Multiplayer: 9 Are you itching for a game to take over your room? Are you searching for that special someone to spend your Valentine’s Day with? Who needs love when you could spend your time on the couch with NFL Street. It’s got all the qualities of a good relationship (loyalty, commitment) without the worries of getting a broken heart. Actually, you might be broken after getting your butt kicked, but that’s one of the many reasons why you’ll be playing this game for months to come. I myself am determined to crush a few of my friends at this game. That driving force is what makes a truly great multiplayer game. Overall: 8.5 I recently watched a re-run of Home Improvement where Tim creates the ultimate Man’s Bathroom. Al comments that if they had a refrigerator, they’d never have to leave. Tim then pushes a button, revealing a hidden fridge. Awesome idea, I thought. Then I realized that the Man’s Bathroom was missing one extremely important thing: a game console and a copy of NFL Street. And while you're pulling off tricks, you'll even be able to string a variety of moves together in combos, linking the Heezay and Bootay to the spin and cartwheel to give you a four-move combo. The exact button and stick movements even appear at the top of the screen to show you exactly what you pressed to pull off each trick. And these combos are important for a couple of reasons. The thing is, there are actually three variations of every trick in the game, and by pulling off a specific move in a combo, you'll also proceed to unlock a variation of that move in the Trick Book that you can then go in and activate for your next game. There are 120 possible variations in V3, and you can select which 40 you want mapped for all NBA players, legends, and Street characters individually. The second reason why you'll want to perform combos is to fill your Gamebreaker meter. The more combos you pull, the higher your meter will get, and once filled, you'll be able to leap into the air for some of the craziest dunks you've ever seen in a video game. This is also the first year where you're actually in control of every movement of your Gamebreaker. As you run toward the rim and activate the Gamebreaker, you once again use the Trick Stick, only this time you can perform up to four moves per player while in the air. The best case scenario enables you to perform four moves with your first player, then alley-oop it back to your teammate jumping behind you, pull off four more moves, then pass it back a final time to the third member of your team for four more moves. Perform it perfectly and you can get a +4, -1 advantage in the score. But if you don't pull off as many moves in the air or don't pass it back to as many teammates, the actual score can fluctuate. Controlling Gamebreakers is a great step forward for the series, but it could've been even better if it extended into areas beyond dunks. What about some crazy Pistol-Pete like shots from outside, or even defensive Gamebreakers? The game concentrates so much on making the air experience unique, that it forgets there are other areas that can be just as exciting if done right. I also wish there was a way for the defense to block the Gamebreaker dunks or at least make your opponent's controller shake.anything to break his concentration because the dunker can miss if he tries to do too much or is still trying to pull off one last move before throwing down the slam. A way to counter this would've added to the competitiveness. The variation of shots also comes into play beyond Gamebreakers. Sure, there are some hook shots from three-point land, but for the most part, there isn't much variation in shooting the ball from around the court. If I pick Steve Nash, I want to see some of his insane shots. I want to see more off-balanced turnaround jumpers, more double clutches from outside, something more for people who don't want to try to dunk every time down the court. Although I do appreciate the ability to change your shot in mid-air as you fly toward the rim. You can do for a dunk, then flick the Trick Stick to turn it into a layup and avoid the shot blocker down low. Street Challenge One of the best additions to NBA Street V3 is the new, a mode that actually makes the single-player game compelling to play, and that's a major improvement considering the single-player experience in the first two NBA Street games became extremely tedious almost out of the box. And while Street Challenge is in no way perfect, it captures your attention and definitely gives you enough variety in games and customization to keep your interest for hours. The can actually take anywhere between 30-50 hours of gameplay depending on how many events you actually play as you are given the ability to skip days in the 10 week, 70 event challenge to speed the process along, but the more events you skip, the more your Street rep will suffer, costing you the ability to challenge the best the NBA has to offer. And in the Street Challenge, your rep is everything. Win games, and your rep increases. The higher your rep, the better the players who will come to challenge you the following day. This is the overall goal of the Street Challenge, to create the ultimate baller, give him some tats, a goofy hairdo, and some throwbacks, create a pair of shoes, even create your own court to play on, then work your way from zero to Street hero. Every day you'll have a variety of gameplay challenges and it's up to you to pick the game.
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